The main goal of the project was to design key screens for a mobile game and to design components that were later to be used by developers in implementing the game using Unity tool.
The workflow was as follows - the client provided a brief with the number of screens to be designed and a list of features the game would have, then based on the information provided, I proceeded to the design process.
The next part of the project was to design assets for the game such as items, icons, rewards, and all kinds of graphics except for characters, which were provided by the client.